Sphero BOLT vs Ozobot Evo: Which Coding Robot Is Best?
Sphero BOLT vs Ozobot Evo head-to-head comparison. Which coding robot suits your child? We compare features, coding capabilities, value, and more.
Affiliate Disclosure: AIToys.co.uk is reader-supported. When you purchase through links on our site, we may earn an affiliate commission at no cost to you.
Quick Comparison Summary
Both the Sphero BOLT (£149.99) and Ozobot Evo (£99.99) are excellent coding robots, but they serve different audiences and learning approaches.
Sphero BOLT excels for ages 8-14 who are ready for more advanced coding, offering block-based and text-based programming with sophisticated sensors and an LED matrix for visual feedback.
Ozobot Evo shines for ages 6-10, offering unique colour-code programming with markers alongside app-based coding, making coding concepts tangible and screen-free when desired.
Winner: It depends on your child's age and learning style. For younger children (6-8) or those new to coding, Ozobot Evo provides better value and accessibility. For older children (8-14) ready for advanced concepts, Sphero BOLT offers superior depth and longevity.
Overview: Meet the Contenders
Sphero BOLT
The Sphero BOLT is a programmable robotic ball featuring an 8×8 LED matrix, advanced sensors (gyroscope, accelerometer, light sensor, motor encoders), and infrared communication for robot-to-robot interaction. It's programmed through the Sphero Edu app using block-based (similar to Scratch) or JavaScript coding.
The BOLT is the flagship of Sphero's educational robot line, designed specifically for classroom and home learning environments. Its durable, waterproof shell withstands enthusiastic play, and the sophisticated sensor array enables complex programming challenges.
Price: £149.99 Age Range: 8-14 years Rating: 4.5/5
Ozobot Evo
The Ozobot Evo is a pocket-sized robot (about 3cm diameter) offering dual coding modes: drawing colour codes with markers for screen-free programming, or block-based app programming for more advanced challenges. It features LED lights, sounds, and autonomous behaviour modes.
Ozobot pioneered colour-code programming, making coding logic visible and tactile. The Evo model adds app connectivity and advanced features whilst maintaining the beloved marker-based programming that makes coding accessible to young children.
Price: £99.99 Age Range: 6-10 years Rating: 4.0/5
Design & Build Quality: Size Matters
Physical Design
The design differences are immediately striking. Sphero BOLT is a substantial robotic ball measuring approximately 7.3cm diameter and weighing around 200g. The clear polycarbonate shell reveals the LED matrix and internal components, creating a futuristic aesthetic that appeals to older children. The shell is waterproof (IP67-rated), meaning it survives puddles, spills, and adventurous outdoor use.
Ozobot Evo is tiny by comparison—just 3cm diameter and weighing approximately 50g. The compact size makes it highly portable but also easy to lose (ask us how we know). The shell features colour-changing LED lights and a glossy finish. Whilst not waterproof, it's reasonably durable for its size.
Sphero BOLT advantages:
- More impressive visual presence
- Waterproof construction for versatile use
- LED matrix provides visual feedback for coding results
- Larger size easier to track during activities
Ozobot Evo advantages:
- Pocket-portable—fits easily in bags or pockets
- Less intimidating for younger children
- Requires less floor/table space for activities
- Quieter operation (Sphero's motors are louder)
Durability & Build Quality
We've subjected both robots to enthusiastic testing by children aged 6-12 for multiple weeks. Both survived admirably, though with different strengths.
Sphero BOLT's polycarbonate shell is genuinely robust. It has survived drops from table height, collisions with furniture, and even an accidental trip down the stairs (we recommend avoiding this test). The shell shows minimal scratching despite intensive use. The main vulnerability is the charging cable, which requires careful handling.
Ozobot Evo's small size makes it more vulnerable to being stepped on or lost. The shell survived drops onto carpet and wood floors but shows more surface scratching than Sphero. The colour sensor underneath requires a clean surface to function properly, and dirty sensors are the most common issue we encountered.
Verdict: Sphero BOLT wins on durability, particularly for rough handling or outdoor use. Ozobot Evo is durable enough for its size but requires more careful handling.
Coding Capabilities: Where They Truly Differ
Sphero BOLT Coding
Sphero BOLT is programmed through the excellent Sphero Edu app (iOS, Android, Chrome, macOS, Windows). The app offers three programming modes:
1. Draw Mode: Beginners draw paths for Sphero to follow—great for initial familiarisation.
2. Block Mode: Scratch-style block programming with extensive command libraries. You can control movement, LED matrix displays, sensor readings, loops, conditionals, variables, and more. The block system is sophisticated enough to teach genuine programming concepts whilst remaining visually accessible.
3. JavaScript Mode: Text-based programming for advanced learners. The transition from blocks to JavaScript is seamless—you can view block code as JavaScript to understand the translation.
The LED matrix is brilliant for visualising coding results. Children can create animations, display sensor data, or build games directly on the robot's surface. This immediate visual feedback reinforces learning powerfully.
Sphero BOLT's sensor array enables advanced projects:
- Accelerometer: Detect movement, tilting, or impacts
- Gyroscope: Measure rotation and orientation
- Light sensor: Respond to environmental brightness
- Motor encoders: Precise distance and speed control
- Infrared: Robot-to-robot communication
These sensors support genuinely sophisticated projects. One tester created a "collision avoider" using the accelerometer to detect impacts and reverse direction. Another built a "light follower" that pursued torchlight.
Ozobot Evo Coding
Ozobot Evo's dual coding approach is its unique strength:
1. Colour Code Programming: Using coloured markers, children draw paths and colour sequences that Ozobot follows. Different colour combinations trigger actions:
- Black line: follow path
- Green-Red-Green: speed up
- Blue-Blue-Red: spin
- Red-Green-Blue-Red: zigzag
There are dozens of colour codes (OzoCodes) that control speed, movement patterns, lights, and sounds. This makes coding completely tangible—children see the direct relationship between the code (colour sequences) and robot behaviour.
This screen-free approach is extraordinary for young children. A 6-year-old can create complex robot behaviours without touching a device, building fundamental algorithmic thinking through drawing.
2. OzoBlockly App: For more advanced programming, the OzoBlockly app (iOS, Android, Chrome) provides block-based coding similar to Scratch. Programmes are transferred to Ozobot via the screen—the robot reads flashing patterns through its colour sensor.
Whilst OzoBlockly offers good educational content, it's less sophisticated than Sphero Edu. The command library is smaller, sensor capabilities are more limited, and progression to text-based coding isn't available.
Programming Depth Comparison
For children under 8 or new to coding, Ozobot's colour-code approach is brilliant. It makes coding logic visible in ways that screen-based programming cannot match. Children grasp cause-and-effect relationships immediately.
For children 8+ ready for depth, Sphero BOLT significantly exceeds Ozobot. The sensor capabilities, LED matrix programming, and JavaScript progression provide years of growth potential. Advanced learners will outgrow Ozobot's capabilities relatively quickly but can continue challenging themselves with Sphero for years.
Verdict: Ozobot Evo wins for accessibility and screen-free learning (ages 6-8). Sphero BOLT wins for depth and advanced capabilities (ages 8-14).
App Experience: Learning Environments
Sphero Edu App
The Sphero Edu app is one of the best educational coding environments we've encountered. The interface is clean, intuitive, and genuinely pedagogical—it's clearly designed by educators who understand progression.
Key features:
- Structured Lessons: Progressive curriculum from beginner to advanced
- Community Programs: Share creations and download others' programs
- Challenges: Guided activities teaching specific concepts
- Sensors Tab: Real-time sensor data visualisation
- Simulator Mode: Test programs without the robot
The community aspect is valuable. Children can explore thousands of user-created programs, learning from others' approaches. Our 10-year-old tester spent considerable time modifying downloaded programs, learning by tinkering—exactly what good educational software should enable.
The app's cross-platform availability (iOS, Android, Chrome, macOS, Windows) means it works with virtually any device. This contrasts with many educational apps limited to tablets.
OzoBlockly App
The OzoBlockly app is simpler and more focused than Sphero Edu. The interface prioritises clarity over complexity, which suits younger users but may feel limiting to advanced learners.
Key features:
- Guided Activities: Step-by-step coding lessons
- Free Play Mode: Create custom programs
- Program Library: Pre-built programs demonstrate capabilities
- Flash Programming: Programs transfer via screen flashes
The app works well for its intended audience (ages 6-10) but lacks the depth and community features of Sphero Edu. There's no simulator, real-time sensor monitoring, or social sharing.
One frustration: the screen-flash programming method (flashing patterns transfer code to Ozobot) occasionally fails, requiring retries. It's a clever solution for wireless communication without Bluetooth overhead, but it's less reliable than direct Bluetooth connection.
Colour Code Programming (Ozobot Only)
Ozobot's colour-code mode deserves separate discussion because it's genuinely unique. The included activity pack provides coding challenges using colour markers, and downloadable printable mazes extend activities indefinitely.
Children as young as 5 can successfully create robot behaviours through drawing, making this the most accessible coding introduction we've tested. The tangible nature—physically drawing the code—helps young minds grasp abstract concepts.
Parents should budget for markers and paper (or laminated reusable sheets). We went through considerable paper during testing, though this was partly enthusiasm-driven rather than necessity.
Verdict: Sphero Edu is the superior app for depth and features. OzoBlockly serves its younger audience adequately. Ozobot's colour-code mode is unmatched for screen-free accessibility.
Educational Value: What Will Children Learn?
Computational Thinking & Logic
Both robots excellently teach fundamental computational thinking: sequencing, loops, conditionals, debugging, and problem-solving. These transferable skills benefit children regardless of whether they pursue programming long-term.
Ozobot's colour-code approach makes sequencing exceptionally clear. Children physically see the sequence of commands they've created, making debugging intuitive: "The robot went wrong at the red-blue-red code, so I'll change that part."
Sphero's block-based programming teaches more sophisticated concepts earlier: variables, functions, sensor integration, and coordinate systems. The LED matrix programming introduces 2D arrays—a genuinely advanced concept presented accessibly.
STEM Subject Integration
Sphero BOLT's sensor capabilities enable excellent cross-curricular learning:
- Maths: Programming movement requires understanding of angles, speed, distance, and coordinate geometry
- Physics: Accelerometer and gyroscope activities teach motion, force, and rotation
- Engineering: Designing efficient solutions to challenges teaches systematic thinking
Ozobot Evo integrates subjects more basically but still effectively for younger children:
- Maths: Counting, patterns, basic geometry through path design
- Art: Creative expression through path design and colour selection
- Logic: Sequential thinking and cause-effect relationships
Curriculum Alignment
Both robots align with UK computing curriculum objectives. Sphero BOLT particularly suits Key Stage 2 and 3 requirements for programming and computational thinking. Ozobot Evo aligns well with early Key Stage 2.
Many UK schools use both robots in classrooms, and the educational credibility is well-established. The Sphero Edu curriculum explicitly maps to UK learning objectives.
Longevity & Growth Potential
How long will children remain engaged and challenged?
Ozobot Evo: Expect 1-2 years of active engagement for most children. The colour-code mode provides 6-12 months of discovery for 6-8 year-olds. App-based programming extends this, but by age 9-10, many children will have exhausted the challenges and be ready for more advanced platforms.
Sphero BOLT: Expect 2-4+ years of engagement. The progression from draw mode to blocks to JavaScript provides extended runway. We've encountered teenagers still actively using Sphero BOLT for robotics club projects, demonstrating genuine longevity.
Verdict: Both provide excellent educational value for their target ages. Sphero BOLT offers superior longevity and depth for committed learners.
Price & Value: Getting What You Pay For
Initial Investment
Ozobot Evo: £99.99 Sphero BOLT: £149.99 Price Difference: £50
The £50 difference is significant but reflects genuinely different capabilities and target audiences.
What's Included
Ozobot Evo includes:
- Ozobot Evo robot
- USB charging cable
- Colour code markers (set of 4)
- Activity booklet with challenges
- Protective shell (in some packages)
Sphero BOLT includes:
- Sphero BOLT robot
- Inductive charging base
- USB charging cable
- Protractor for measuring angles
- Sticker sheets for customisation
Both include everything needed to start learning immediately, though Ozobot benefits from purchasing additional markers and printable activity sheets.
Running Costs
Neither robot requires subscriptions or ongoing fees, which we greatly appreciate. The apps and educational content are completely free, including regular updates.
Ozobot running costs:
- Replacement markers: £5-10 for quality sets
- Paper for activities: Variable, or invest in laminated reusable sheets (£15-20)
Sphero running costs:
- Essentially zero beyond occasional charging
Cost Per Year of Engagement
Looking at value over expected engagement period:
Ozobot Evo:
- Purchase: £99.99
- Markers/paper: ~£20 over 18 months
- Total: £119.99 over 18 months
- Cost per year: £79.99
Sphero BOLT:
- Purchase: £149.99
- No additional costs
- Total: £149.99 over 3 years (conservative estimate)
- Cost per year: £50
From this perspective, Sphero BOLT's longevity actually makes it better value despite higher initial cost—if your child will use it for multiple years.
Accessories & Expansion
Both robots offer optional accessories:
Ozobot accessories:
- Additional markers and activity sets: £10-25
- Protective shells: £8-12
- Ozobot Bit (simpler model): £59.99
Sphero accessories:
- Additional Sphero robots for multi-robot programming: £149.99 each
- Sphero Mini (budget option): £49.99
- Terrain Park for obstacle courses: £39.99
Neither requires accessories for full functionality, but they can extend engagement.
Budget Alternatives
If budget is tight:
- Ozobot Bit (£59.99): Simpler than Evo, lacks app connectivity but retains colour-code programming
- Sphero Mini (£49.99): Smaller Sphero with basic programming, good introduction
Value Verdict
Best value for ages 6-8: Ozobot Evo provides exceptional value, teaching coding fundamentals at an accessible price point.
Best value for ages 8-14: Sphero BOLT's longevity and depth make it better value despite higher initial cost.
Best budget option overall: Ozobot Bit (£59.99) offers remarkable capability for the price.
Who Should Buy Which? Clear Recommendations
Choose Ozobot Evo if:
- Your child is ages 6-8 or new to coding concepts
- You value screen-free learning options
- You prefer lower initial investment (£99.99)
- Your child learns best through tangible, hands-on activities
- You want something portable and easy to travel with
- You're looking for a gift for a younger child
- You have limited floor space for robot activities
Choose Sphero BOLT if:
- Your child is ages 8-14 with some coding familiarity (or ready to learn)
- You want maximum educational depth and longevity
- You prefer sophisticated sensors for advanced projects
- Your child is interested in text-based coding (JavaScript)
- You value durability for rough handling or outdoor use
- You want visual feedback through the LED matrix
- You're looking for something to grow with your child for several years
Consider Both if:
- You have multiple children spanning both age ranges
- You want to compare learning approaches (screen-free vs app-based)
- Budget allows for comprehensive coding education ecosystem
Neither is Right if:
- You want a companion robot rather than coding focus (consider Miko or Cozmo)
- You need extensive physical manipulation abilities (consider building robots like mBot2)
- Budget is extremely tight (consider Ozobot Bit at £59.99 or Botley 2.0 at £74.99)
Frequently Asked Questions
Can both robots be used without tablets or smartphones?
Ozobot Evo: Yes! The colour-code mode works completely screen-free using just markers and paper. This is one of Ozobot's greatest strengths. The app adds capabilities but isn't required for basic use.
Sphero BOLT: No, the Sphero Edu app is required for programming. However, once programmed, Sphero can run programs independently.
Do these robots work on carpet?
Ozobot Evo: Works best on hard, smooth surfaces. Carpet interferes with the colour sensor and movement. Use on paper, whiteboards, or hard floors.
Sphero BOLT: Works on both hard floors and low-pile carpet. The powerful motors handle most surfaces. Very high-pile carpet may impede movement, but normal household carpet is fine.
Can multiple children use one robot?
Yes, both robots support multiple users, but only one child can actively use the robot at a time. Families with multiple children should establish turn-taking rules.
Sphero Edu supports individual user accounts, allowing siblings to maintain separate progress and projects. OzoBlockly has simpler profile management.
Are these robots used in schools?
Yes, both are popular in UK schools. Sphero BOLT is particularly common in Key Stage 2 and 3 classrooms. Ozobot Evo is frequently used in primary schools for introducing coding.
Educational pricing and classroom packs are available directly from manufacturers for schools.
What's the battery life like?
Ozobot Evo: Approximately 60 minutes of active use per charge. Charging takes about 90 minutes via USB.
Sphero BOLT: Approximately 2 hours of active use per charge. Charging takes about 6 hours via the inductive base (faster via USB in emergency).
Both batteries are adequate for typical play sessions (20-30 minutes) but require charging between extended uses.
Can these help with school computing homework?
Yes, both robots help develop computational thinking skills directly applicable to school computing lessons. Children learn debugging, algorithmic thinking, and problem-solving that transfer to other programming environments.
However, they shouldn't replace focused homework—they're supplementary learning tools, not shortcuts.
Final Verdict: Which Robot Wins?
This isn't a competition with a single winner—it's about matching the right tool to your child's age and learning needs.For Ages 6-8: Ozobot Evo Wins
The colour-code programming is genuinely revolutionary for making coding concepts accessible to young children. The lower price point, screen-free options, and appropriate challenge level make Ozobot Evo the clear choice for younger learners.
Rating: 4.0/5 Best For: Ages 6-8, screen-free learning, budget-conscious families
For Ages 8-14: Sphero BOLT Wins
The sophisticated sensors, LED matrix programming, JavaScript progression, and exceptional durability make Sphero BOLT the superior choice for older children ready for depth. The higher price is justified by years of engagement potential.
Rating: 4.5/5 Best For: Ages 8-14, advanced coding, maximum longevity
Overall Best Value
For younger children (6-8): Ozobot Evo at £99.99 For older children (8-14): Sphero BOLT at £149.99 (better value over time despite higher initial cost)
Both robots are excellent at what they do. Your decision should be driven by your child's age and readiness for coding complexity. You genuinely can't go wrong with either choice—you can only choose the right fit for your child's current developmental stage.
Where to Buy:
Related Articles:
- 10 Best AI Robots for Kids in 2026
- How to Choose Your Child's First Coding Robot
- Best STEM Toys Under £50
Related Articles
You Might Also Like
Best STEM Toys Under £50 in 2026
Discover the best affordable STEM toys under £50. Expert reviews of budget coding robots, science kits, and educational toys. Great value for money.
How to Choose Your Child's First Coding Robot: A Parent's Guide
Complete guide to choosing your child's first coding robot. Learn what to look for, age-appropriate options, budget ranges, and our expert recommendations.
Product Review: Sphero BOLT - The Illuminated Coding Companion
Our in-depth review of the Sphero BOLT coding robot. Discover its features, age appropriateness, and value for money for your child.