Our comprehensive Botley 2.0 review explores why this screen-free coding robot is ideal for ages 5+. Remote programming, obstacle detection, and endless fun.
📊 Review Score Breakdown



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In an age where screens dominate children's entertainment, the Botley 2.0 stands out as a refreshingly tactile coding experience. This cheerful blue robot proves that you don't need a tablet or smartphone to introduce fundamental programming concepts to young children. After extensive testing with children aged 5 to 9, we've found that Botley 2.0 excels at exactly what it sets out to do: make coding accessible, engaging, and entirely screen-free for early learners.
Quick Verdict
The Botley 2.0 is purpose-built for its target audience. It strips away complexity to deliver pure, hands-on coding fun that genuinely teaches computational thinking. While it lacks the advanced features of app-connected competitors, this simplicity is precisely why it works so well for young children. At £69.99, it's one of the best-value entry points into coding for ages 5-8.
Pros:
- Completely screen-free coding experience
- Intuitive remote programming interface
- Includes 16 fun interactive challenges
- Night vision mode with light-up eyes
- Excellent value for money
- No apps or devices required
Cons:
- Limited programming depth (max 150 steps)
- No expansion or growth beyond basic coding
- Remote control feels slightly cheap
- Limited to basic movement commands
- Older children may outgrow it quickly
Rating: 4.4/5 Price: £69.99 Where to Buy: Amazon UK — see button above
Video Review
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Design & Build Quality
Botley 2.0 arrives ready to use—no assembly required, no apps to download, no accounts to create. This immediate accessibility is crucial for young children who want instant gratification. The robot measures approximately 12cm tall and 11cm wide, with a friendly rounded design that resembles a small vehicle with expressive light-up eyes.
The construction is entirely plastic, which is appropriate for the price point and target age group. During our testing with numerous 5-7 year olds, the robot survived being dropped, knocked off tables, and subjected to the enthusiastic handling typical of this age group. The wheels are sturdy and maintain good traction on various surfaces including carpet, hardwood, and tiles.
The colour scheme has been thoughtfully chosen: a bright, gender-neutral blue with contrasting orange wheels that are easy for small hands to grip when repositioning. The eyes light up in different colours depending on the mode—white for normal operation, green for obstacle detection, and multi-coloured for certain interactive features.
The programming remote is less impressive in terms of build quality. The buttons work reliably, but the plastic feels thinner and less robust than the robot itself. However, given that the remote is not subject to the same physical stresses as the moving robot, this is an acceptable compromise at this price point.
Features & Programming
Botley 2.0's programming system is brilliantly simple, designed specifically for young children who may not yet be able to read.
Remote Programming Interface
The programming method uses a handheld remote with large, clearly labelled buttons:
- Directional arrows: Forward, backward, left turn, right turn
- Object detection: Toggle obstacle avoidance on/off
- Loop button: Repeat a sequence of commands
- Play button: Execute the programmed sequence
- Clear button: Clear all programmed commands
Currently available on Botley 2.0 — Amazon UK. Prices may vary.
Programming works by pressing buttons in sequence to create a "program" of up to 150 steps. A small LED display on the remote shows how many steps have been programmed. When ready, children press the play button, and Botley executes the sequence precisely.
During testing, we observed children as young as 5 grasping the basic concept within minutes. The immediate feedback—seeing the robot move exactly as programmed—provides a powerful "aha" moment where children understand that their instructions control the machine.
Obstacle Detection
Botley 2.0 features front-facing sensors that detect objects in its path. When obstacle detection is activated, the robot will:
- Stop before hitting obstacles
- Navigate around objects where possible
- Emit appropriate sounds and light patterns
This feature opens up numerous gameplay possibilities. Children can set up obstacle courses and watch Botley navigate around them, or use the robot to play "hide and seek" by having it detect and approach objects.
Interactive Features
The "2.0" in Botley 2.0 refers to several upgrades from the original:
Night Vision Mode: When the lights are dimmed, Botley's eyes glow and it can follow paths made with a special black-line marker. This creates a magical experience for children and extends play into evening hours.
Coding Challenges: The included activity guide contains 16 progressively challenging activities that teach concepts like:
- Sequencing and ordering
- Debugging (fixing mistakes)
- Looping and repetition
- Problem-solving through trial and error
Interactive Sounds: Botley 2.0 makes various sounds and reactions that add personality and engagement to the coding experience.
Accessories Included
The standard kit includes thoughtful accessories that enhance play:
- Detachable arms for pushing balls and objects
- Coding challenge cards with visual instructions
- Stickers for customising the robot
- Obstacle pieces for building courses
- Black-line marker for night vision mode
Age Appropriateness
Botley 2.0 is specifically designed for ages 5-8, and our testing confirmed this range to be accurate.
Ages 5-6: At this level, children focus primarily on basic movement commands and immediate cause-and-effect. The large buttons and clear visual feedback are perfectly suited to this age group. We observed kindergarteners creating simple sequences (forward, forward, turn, forward) and delighting in the robot's obedience. The obstacle detection feature is particularly popular with this age group, who enjoy watching the robot "think."
Ages 7-8: Children at this level begin tackling the challenge cards and creating more complex programs. They start understanding concepts like debugging—identifying why a program didn't work as expected and fixing it. The maximum 150-step capacity becomes relevant at this level, with children creating elaborate obstacle course navigations.
Ages 9+: This is where Botley 2.0's limitations become apparent. While older children may still enjoy the robot as a toy, they will likely outgrow its programming capabilities quickly. The lack of advanced features, variables, or expansion means there's limited room for growth beyond basic sequencing.
Classroom Use: Botley 2.0 is an excellent choice for early years and Key Stage 1 classrooms. The screen-free nature means it can be used in any setting, and the durable construction withstands classroom use. The activity guide aligns well with the UK computing curriculum's early objectives around understanding algorithms and debugging.
Value for Money
At £69.99, the Botley 2.0 represents good value for money, particularly when compared to alternatives:
What's Included:
- Botley 2.0 robot
- Programming remote
- Detachable robot arms
- 40 coding cards
- Beginning guide with coding challenges
- Stickers and accessories
Educational Value: The robot effectively teaches foundational coding concepts including sequencing, debugging, and logical thinking. These skills transfer directly to more advanced programming environments later. For parents or educators introducing coding concepts for the first time, Botley 2.0 provides a gentle, age-appropriate entry point.
Durability: The robot's construction suggests it will withstand years of play from multiple children. The lack of screens, apps, or complex electronics means there are fewer components that can fail or become obsolete.
Comparison:
- Ozobot Evo (£99.99): More features and growth potential, but requires screen time
- Fisher-Price Code-a-pillar (£39.99): Cheaper but less capable and no obstacle detection
- Learning Resources Code & Go Mouse (£49.99): Similar concept, slightly cheaper, less durable
- Cubetto (£195): More expensive wooden alternative, Montessori-aligned
Verdict: For its target age group of 5-8 years, the Botley 2.0 offers excellent value. The included accessories, durability, and genuinely effective introduction to coding concepts justify the price. However, parents should be aware that children may outgrow it by age 9 or 10.
Competitor Comparison
Botley 2.0 vs Ozobot Evo
Key Differences:
- Screen Time: Botley is completely screen-free; Evo requires app for advanced features
- Programming: Botley uses simple remote commands; Evo offers colour-coding and block programming
- Growth Potential: Evo grows with children to age 12+; Botley tops out around age 8
- Sensors: Evo has colour sensors; Botley has obstacle detection
- Price: Botley (£69.99) is cheaper than Evo (£99.99)
Verdict: Choose Botley 2.0 for young children (5-7) and screen-free play. Choose Ozobot Evo if you want a robot that grows with your child and don't mind some screen time.
Botley 2.0 vs Fisher-Price Code-a-pillar
Key Differences:
- Age Range: Both target similar ages (4-7)
- Programming: Code-a-pillar uses physical segments; Botley uses remote
- Movement: Botley moves in 2D space; Code-a-pillar moves in a line
- Sensors: Botley has obstacle detection; Code-a-pillar has no sensors
- Price: Code-a-pillar (£39.99) is cheaper than Botley (£69.99)
Verdict: Choose Code-a-pillar as a budget introduction to sequencing for very young children (4-5). Choose Botley 2.0 for better durability, more engaging play, and genuine programming concepts.
Botley 2.0 vs Cubetto
Key Differences:
- Philosophy: Cubetto is Montessori-inspired wooden toy; Botley is plastic tech toy
- Programming: Cubetto uses physical blocks; Botley uses remote buttons
- Aesthetics: Cubetto is beautifully designed; Botley is bright and playful
- Price: Cubetto (£195) is significantly more expensive than Botley (£69.99)
- Durability: Both are durable but Cubetto's wooden construction may last longer
Verdict: Choose Cubetto if you value Montessori principles and beautiful design and have the budget. Choose Botley 2.0 for similar educational outcomes at a much more accessible price point.
Frequently Asked Questions
Does Botley 2.0 require batteries?
Yes, Botley 2.0 requires batteries. The robot itself uses 3 AAA batteries, and the remote requires 2 AAA batteries. These are not included with the product. Battery life is reasonable—during our testing, a set of batteries lasted approximately 20-25 hours of active play. The robot does have an auto-sleep feature to preserve battery life when not in use.
Can multiple children play with Botley 2.0 together?
Absolutely! Botley 2.0 is excellent for collaborative play. Multiple children can work together to design obstacle courses, create complex programming sequences, or race their robots (though only one robot is included). The challenge cards work well for group problem-solving, and children often enjoy teaching each other new programming concepts they've discovered.
How does Botley 2.0 compare to the original Botley?
Botley 2.0 adds several features not present in the original:
- Night vision mode with light-up eyes
- Increased programming capacity (150 vs 80 steps)
- Additional interactive features and sounds
- Improved movement precision
- More accessories included
If you already own the original Botley, the upgrade is worth considering only if your child has mastered the first version and specifically wants the new features. For new buyers, Botley 2.0 is the obvious choice.
Is Botley 2.0 suitable for classroom use?
Yes, Botley 2.0 is excellent for classroom use, particularly in Reception, Year 1, and Year 2. The screen-free design means no tablets or computers are required, and the durable construction withstands classroom conditions. The included coding cards align well with the UK computing curriculum's early learning objectives. Learning Resources (the manufacturer) also offers educator resources and bulk pricing for schools.
Can Botley 2.0 be programmed to do loops or repeat actions?
Yes, Botley 2.0 has a loop function that allows children to repeat a sequence of commands. This introduces the important programming concept of iteration in a very simple, visual way. Children can program Botley to repeat a movement pattern multiple times without having to input each step individually. This is particularly useful for creating repetitive patterns or navigating circular obstacle courses.
Final Verdict
The Botley 2.0 succeeds brilliantly at its core mission: introducing young children to programming concepts through pure, screen-free play. It strips away the complexity that can overwhelm early learners and focuses on the fundamental joy of making a machine follow your instructions.
What makes Botley 2.0 special is its perfect alignment with the developmental stage of its target audience. The large buttons, immediate feedback, and playful personality are precisely what 5-8 year olds need to engage with coding concepts. The night vision mode and obstacle detection add genuine excitement that keeps children coming back for more.
However, parents should have realistic expectations about longevity. Unlike robots that offer progression to more advanced programming, Botley 2.0 has a ceiling that most children will reach by age 8 or 9. This isn't necessarily a flaw—it's simply the trade-off for the age-appropriate simplicity that makes it so effective for younger children.
Who should buy the Botley 2.0?
- Parents of children aged 5-8 who want to introduce coding concepts
- Families seeking screen-free educational activities
- Early years and Key Stage 1 educators
- Those wanting an affordable entry point into coding toys
- Children who enjoy physical, hands-on learning
Who might want alternatives?
- Children over age 8 who need more programming depth
- Those wanting a robot that grows with their child
- Users who want app integration or advanced features
- Parents seeking the most durable long-term investment
The Botley 2.0 earns a rating of 4.4 out of 5. It's not the most capable robot on the market, but it's one of the best-designed for its specific purpose. For young children taking their first steps into the world of coding, Botley 2.0 provides the perfect blend of education, entertainment, and accessibility.
Looking for the perfect introduction to coding for your young learner? Get the Botley 2.0 on Amazon UK and watch their eyes light up as they discover the magic of programming.
